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Old Feb 23, 2005, 06:15 AM // 06:15   #181
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I would like to be able to "try out" armor just to see how it looks on me and such. I think of this because I am the type of guy who doesn't care about how strong a character I have. Even if I loose, I want to look good as I fall to the ground.

A small trail of blood coming out from under a corpse/body would be a nice touch too. Also, when we are ressurected by something, a smudge of blood should be left there from when we previously died to show that we effected the world a little more, and make it look a little more like the battle has been going on for a long time, and not that the priest or a player is practically hitting the "reset button" when we come back to life?(except for the dp, that was a good move)

Plus for skills like Hundred Blades, I remember the Warrior spinning while doing that attack at one point... but now, the attack looks just like the rest...why did that happen?

I haven't used the warrior earthquake yet, but if he doesn't jump in the air and then bash his hammer into the ground, then I would also like to see that.

When a Necro sacrifices some blood, could you maybe show the necro splitting his wrist and then raising his arms in the air or something?

Plus, I want to be able to dye any part of my armor as I want to. (kind of like in the game Neverwinter Nights).

Also, I think that you should make it so the more dye you add on to an armor or any avatar piece, the more that color it becomes. That way, colors can be a lot more destinct then they currently are. Plus this would help make characters look more destinct, which was one of your company's goals in this game.

From what I've seen, people still look the same, the only differences between some of the characters are the skills they use, and for that I thank you. I hope you plan to add more faces and different looks for armor in the upcoming beta events. Plus, I think there should be more looks for the axes, swords, and hamers. In most other games I've played, there has been at least 15 different looks of a sword and 15 different looks for an axe.

Plus, I think you should be able to position your rangers and warriors wherever you want in GvG, so the other team doesn't know where they are going to be at until they see them. Also, I would like to see my guild symbol on the flag we carry, and when its planted on the flag post, the other flags that currently change colors according to what flag has been put on the flag post should also have the guild symbols for when each guild plants their flag. Personally, I have a bad memory for remembering what color our flag was, and assume that our flag is the one on the flag post.

Plus, I think there should be more skills that can make you immune to different types of conditions. I already see you have balanced stance to make you immune to knockdown, but whatabout something like, "mummify", which makes you not able to bleed or suffer a deep wound?

Plus, I would like to see a kind of pathway on the GvG map that connects the side paths to the center where the flag is so we can come up with better approach strategies, and escaping strategies.

Also, I think that during GvG, the compass should be a little smaller so the enemy isn't able to know how you plan to attack and where you are attacking from.

Also, I kinda wish that there could be capital colored letters by people's names on the side health bars of teammates, to represent when someone is Hexed (H), Conditioned (C), Enchanted (E).

And also, I know that you guys are going to work in the GvG maps more, so I would like to suggest a good map area to fight at: The Beach. And also, each map should be able to outlook on another part of an area of a GvG map.

From the guild hall, I would like to able to go the a beachy part of the map and look out into the ocean maybe see a glimpse of the rest of the world on the other side of the ocean for a little more realism.

Also, I remember by Rotscale somewhere that I could walk under a dock and walk in the water, and then reach the end of the world. Maybe if you made the world a little round, that way when you reach the end of the world, you teleport to the opposite part of the world. Such as you walked so far west to reach the end of the world, you would end up somewhere near Ascalon on the East side of the map.

I would like to see a lot more frogs in swamp areas too, or if there are some, make more of them, plus more noticable fishes (if there were any to begin with) in the water on some missions...

Also, if I was walking along the beach somewhere, I would like to see a beached whale laying on the sand or something..maybe not that depressing though... like shells...shells are good...giant shells...

OH and a poll or a spring in the guild hall. And also, people get a little tired standing and sitting on the floor on the guild hall. Could there maybe be a couple chairs or a "Round Table" with chairs around it for in game meetings?

Also, I hope you guys make more emotes such as crying, where it can show a character wiping their eyes. Also a fake dead emote where you fall to the ground and get up at will.

AND THE SECOND MOST IMPORTANT THING I THINK: When you repair the cataplult, the catapult should only be able to fire about 6 shots off, and then breaks again so you have to get the repair kit once again.

Also, I think that there should be more animals that you can charm for ranger, such as a raven, snake, or a monkey.... well thats all I could think of right now...hope someone takes the time to read this... no matter how bad I typed or how stupid the things I want to see implemented in guild wars are.

Last edited by Takkun[CRNR]; Feb 23, 2005 at 07:10 AM // 07:10..
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Old Feb 23, 2005, 11:25 AM // 11:25   #182
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The green team in pvp is very hard to distinguish from the friendly green dots. Either make it a very different shade of green or go for another color entirely.
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Old Feb 23, 2005, 12:15 PM // 12:15   #183
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Takkun, I believe they have already stated that there will be no blood, gore, etc in the game.
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Old Feb 23, 2005, 01:00 PM // 13:00   #184
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Location: in the wild with Lion
Guild: Knights of the Old Republic
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Default Re: Ugrade removal kit

Quote:
Originally Posted by Netrol
Okay how many times have you used a bow string on a great bow and then you found an even better bow string. Or maybe this happened with a sword. You have no way to take of the upgrade to apply the new one and you can't apply the new one while the old one is on there. A salvage kit will get the string back but you will loose the weapon. I propose and upgrade removal kit so that you can remove an upgraded from a weapon without destroing the weapon itself.
[color=green]Agreed I lost a number of upgrades or didn't move on to another weapon unless it was way better than the one I had with the upgrade on it.[/color]

Last edited by thegriffgeeks; Feb 23, 2005 at 01:05 PM // 13:05.. Reason: misspelling
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Old Feb 23, 2005, 01:06 PM // 13:06   #185
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I would actually like to see something else for guilds to do besides PVP. Id like to see some raid content added.

Sinfear~
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Old Feb 23, 2005, 01:13 PM // 13:13   #186
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Quote:
Originally Posted by Lamaros
Takkun, I believe they have already stated that there will be no blood, gore, etc in the game.
NO GORE!?
What did they now change the the name of the game to Guild Buddies?

I think the title (GUILD WARS) clearly states that it has gore in it.
But, I do understand that you where trying to prove a point that they may not have blood in the game.

____________________________
Gore - to pierce or wound with something pointed (as a horn or knife)

Definied by Webster Dictionary
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Old Feb 23, 2005, 02:06 PM // 14:06   #187
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Location: in the wild with Lion
Guild: Knights of the Old Republic
Profession: R/Mo
Default GW n00b on 1st BWE

Yes I am a n00b to GW, but not to these types of games or gaming in general. Like Ciarre, I am a 40 yr female who games more than her husband! So getting thru the this past weekend wasn't too difficult. I was at a level 7 before entering the academy. I soloed most of the n00b drop area except for the apple run and finding Thom. My character is ranger/warrior.

Many of my suggestions have already been discussed:
  1. [color=blue]chat & associated issues[/color] - team messages got lost in the barrage, people spamming emotes, etc.
  2. [color=blue]item storage long & short term[/color] - I do like the chest idea in Diablo 2.
  3. [color=blue]easier enemy targetting[/color]
  4. [color=blue]where in the world did that green quest arrow go![/color] Sometimes it was there, & sometimes it wasn't.
  5. Those elephant looking animals standing up & then dropping to the ground repeatedly.
  6. [color=blue]Pets attacking other "friendlies"[/color] Now that was completely annoying.
  7. [color=blue]key rebinding[/color]
  8. [color=blue]better quest info[/color] (couldn't find that Thom guy to save my life!!)
  9. Thom wouldn't take his bear coat. (how rude!)
  10. Never did kill the monster in the cave near the water wheel.
  11. The entering the academy thing wasn't clear (like that it is the next step in the process).
  12. Even with henchmen, the enemy surrounds me (& usually killed me)
  13. The ranger is not strongest in his/her primary weapon - the bow. even with the attributes cranked up there. I found the ranger did more damage w/ melee weapons. And arrows do you no good when the enemies run right up to you to chomp on you.
  14. Now this could be an armor problem, but my ranger died ALOT (not in the n00b area though).
  15. That Res signet for free, never realized i could get it.
  16. What's up w/ quest items that don't leave you? Was there something more to be done w/ say like the egg or the tapestry piece? This was not clear.
  17. [color=blue]How about a 1st person mode?[/color]
  18. [color=blue]How about making my char semi transparent[/color] so i can see through myself to what is going on in front of me?
  19. [color=blue]Only 8 skills available![/color] If you've earned a skill that is instrinsic to your character is should just be available. I can understand having spells, healing and other "special" attacks needing to be selected. But since you don't know what you will be facing, choosing the appropriate skills before hand can be a crap shoot, or so it especially seemed with the ranger.
  20. [color=blue]A map for when in town w/ locations of the npcs.[/color][color=black] And how about once you've found them in missions, their location info stays in your map?[/color]
  21. [color=blue]Better identification of emenies & their health status & who is hexed or whatever.[/color]
  22. [color=blue]Losing my pet!!![/color] My pet would die, we'd get to the next town, my pet didn't come back every time. He did in the n00b world, but not in the academy world.
  23. [color=blue]Better designation of which pet is mine.[/color] I was in a party w/ 3 pets. Since mine had not reappeared for a while i didn't realize that one of them was mine!
  24. Why is it when you die then get rez-ed, the dropped stuff that was assigned to you becomes open to all. If I don't get rez-ed I understand, but if I do then why take it away from me.
  25. It would be nice to have the option when you pick up dropped stuff to keep, give away, or just drop. Apparently this was available in a previous version.
  26. [color=blue]better designation of where my sorry butt lay dead[/color] in the little round map so I can beg for the rez-o-matic...
  27. [color=black]the chat window closes when you transition from town to mission or misson to town. Why?[/color]
  28. [color=blue]a better way to find people who want to go out in on a mission.[/color]
  29. [color=blue]a better way/designation of your team members when in town.[/color]
  30. more info on team members [color=black]when in the mission[/color]...i forget who is the monk or mesmer or necro....all you have is names..it'd be nice if there was the designation after the name like George the Great Ne/Mo 7, not just George the Great.
  31. I found there was a lag in team msgs, I managed to catch up w/ my party before the msg came through for me to stay where i was. So the team leader got frustrated w/ me because of that.
  32. How about an idiot box that says do you really want to quit the game when you hit the x in the top left corner.
  33. How about a message that warns when you're using a regular salvage kit on a non-regular item.
  34. more bang for the buck when shopping.
  35. better prices when you resell. It cost me 20, now I only get 2 back...forget that...I salvage.
  36. how about better indication of resell value. I think it was in there somewhere, but not sure..
  37. [color=blue]The ability to assign different chat responses to keys.[/color][color=black] So I'm typing less.[/color]
Three times my game froze, twice while on a mission transitioning to another scene, and once when in town. Had to hard reset the computer, which results in XP needing to check the file system, which means it takes about 15 mins to get back in the game!!

I enjoyed the game, have the preorder package, and will buy when it is released.

Thanks! Lioness the Wild

Last edited by thegriffgeeks; Feb 23, 2005 at 02:37 PM // 14:37.. Reason: misspelling
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Old Feb 23, 2005, 02:49 PM // 14:49   #188
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I was just reminded of this from another thread

If you are trying to recruit people in these HUGE MASSES of people, and they private message you and say they will join, its impossible to find them, when you click on their name in chat you should also select their person so that you can invite them to join you or trade with them.
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Old Feb 23, 2005, 03:46 PM // 15:46   #189
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Would be nice to be able to bind zoom in/out to keys for the two-button-mouse users... The reassign every key/action thing

oh.. and a key for disabling the gui (like on the shift+print screenshots) for the movie guys
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Old Feb 23, 2005, 03:48 PM // 15:48   #190
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alt+shift+H disables the gui
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Old Feb 23, 2005, 04:25 PM // 16:25   #191
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Default Pimp the PvP

Everyone seems to have some good input and critiques. Here's my 2 cents.

I only played the weekend event as "Random Adent", and sadly didn't sleep much. I LOVED the PvP!!! I was an avid WoW player, but once I reached lvl 60 I got bored and quit.

This Game's PvP has staying power. I even had a few suggestions on some cool additions.

1. Have some announcer, and/or score board to tell the winning team how many matches straight they dominated (maybe even avg time per match?), and let the challenger know what they are getting into.

2. Leaving a party when I "travel" isreally frustrating. It is a hassle to regroup with my friends. It would be nice to have a prompt asking if you want to join the remaining group in a designated district, or default the whole group to the same district.

3. I really didn't get much PvE in (just till level 9) because I enjoyed the arena so much. I luckly didn't get to level 11 from PvP but I heard the arena in Ascalon has a lvl 10 cap and I never found the lvl 11+ arena. I know many people were annoyed at not being able to PvP after reaching lvl 11. I know I would appreciate a 'rail-roading' to the next PvP arena.

Thank God there is finally an MMO with decent strategy in PvP. I'm no poop-socker but I love fantasy MMO's. GW looks really great, and I'm sure will be ironed out by release.

EDIT: Did anyone else find the equipment lacking?
I remember one major thrill of Diablo was that I might find some awesome loot that would stoke my character imediately. But I only encountered three different armor sets, very few desirable weapons, and only one crafter by the time I was level 10. Maybe more equipmet would be nice?

Last edited by SirSexy; Feb 23, 2005 at 04:51 PM // 16:51.. Reason: Add a title
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Old Feb 23, 2005, 05:05 PM // 17:05   #192
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I am a new player, first time this weekend.

Suggestions are:
1) Friends menu could use an improvement to be able to "Join party" or "Goto same District" etc... Finding and joining friends needs improvement, you should not be forced to go to the same town and run around to click on a friend.
2) Targetting system in battle is not fun, it would be nice if we were able to choose a preference between protecting other players, and attacking the enemy. This preference would then tie into a "Next target" quick key. Perhaps have a "Target Next Closest Enemy", and "Target Biggest Enemy" quick keys. Maybe I just do not know the quick keys already, but it was painful to click on enemies during battle, specially when they are running around and there are items on the ground constantly getting in the way of chosing a monster. Perhaps a CTRL or ATL key coul dbe used to highlight or filter only enemies, items, and friends.
3) the Party window, and other status windows that appear on the screeen during battles, should be re-sizeable / scalable. When working at various resolutions it takes up too much space and besides that, every playershas his or her preference on the amount of screen relestate they want to dedicate to these various windows
4) it is tough to know if going through a portal is part of the current quest or not, and it also resets everything you have just accomplished, so this going through a portal should be a choice or confirmation. It would be nice if it did maintain the state you left that area, including the map details of where you have traveled and what you have kiled - that is needed
5) it would be nice of you can mark things or make notes on the map so as to remember a road you never went down or keys elements on the map to go back to, and the map shold not resest to an empty state when you go into another area.
6) the camera angles with trees and mountians needs alot of work. These items make some of the areas pretty to look at from afar, but when navigating and battling they should either disappear or never get between my character and the camera. Working the camera was the worst part of this game for me. I forsee that if nothing changes in this matter I will soon become bored with the constant customizing of the camea angle I want. Every area or 20 steps I am forced to adjust the camera angle or zoom factor, and sometimes the beautiful trees fill up the screen.
7) I hear many people talking about the inventory system, my input is give them the bags size they want, but modify the characters attributes if they chose to walk around or go in to combat with a completely full bag. For example, make the character move much slower when they are walking miles will 40+ items. There should be a fatigue attribute that would force these collectors and wealth generating people to stop and rest - make them think about all the junk thay are lugging around and the value of each item.
8) I liked the concept that anyone could join and theoretically the new person would be able to accomplish the same tasks a higher level person would - but unfortunately this did not prove out in anything I experienced in the game this weekend
9) I do not like the concept of going to a specific town or location in a town to have a PvP duel, Random Team battles (is Random the only choice or did I miss somehting). I feel there should be a straight menu item or some other method to directly join type of game you want and the district.
10) Another player should also be able join a Quest in progress, and kick out a chosen computer player. Or if a human player leaves a computer player replaces him.
11) There needs to be a better way to control the computer players while in a mission. I often found the Monk or Elementilist battling toe to toe with me, the Warrior.

Overall I played way too much this weekend, and enjoyed myself some, and was frustrated others, but I am undecided on wherether I will actually make the purchase from my Pre-order. I feel what has been created so far is a very stable with soem areas of imrovement as always, but it is very playable in its current state. GOOD JOB and push it further to make this an Excellent product. I do like the creative pricing options of paying once, and free online.
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Old Feb 23, 2005, 05:08 PM // 17:08   #193
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My suggestions might not be that important and I don't know if they've been brought up earlier but I'll list them anyway... It's only two:

1. Necro hairstyle: Long hair and/or bald... I want my necro as long-haired as me or maybe bald, just because that's the way I have always played my necro and I bet there are other people out there who would love that as well.
(My necro ain't a Punk! He's a metalhead goddamnit! )

2. Naming your pet: I wasn't there in the february event because I didn't have time, but if this isn't possible yet: just do it cause it's easier to see your pet if it's named and I think many people would like to see this happen (or maybe make the looks customizable?)
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Old Feb 23, 2005, 05:41 PM // 17:41   #194
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Quote:
Originally Posted by Makarei
... The player then click on which of the topics they dont understand or are not firmillar with. each one should include a deminstration, and chance for you to act our the deminstration. though help Bots, need to be clear explain things easily for everyone to understand.

And yeah if you chose no. the npc would leave saying if you ever need help you can find me here: (here meaning 1 place in the first town you start off, and 1 place after the war in the broken up arcalon city.)

But its a really helpful idea to any new player, especally if they not going to produce a manuel with the game.
Even if they do produce a manual, I don't understand why it would be considered good enough to replace in-game help. A manual is static, the game will change - what then? Oh fansites, well I've never really liked the idea of going outside the game to read up on changes and updates. Why some staffer can't sit down for fifteen minutes and write an in-game, relevant intro to some changes is beyond me. New quests and the like can be part of the story line that makes a game more of an adventure. Too many fansites read like engineering white papers and that reduces the game to just numbers.

Ciarre
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Old Feb 23, 2005, 05:43 PM // 17:43   #195
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Arrow

I think the Monk profeesion needs to have energy storage. All my characters have a monk profession. I do alot of healing along with having a monk henchman, but sometimes she doesn't do her job and I have to step in, but with being in a battle and healing my team mates I run out of energy and end up dying myself do to lack of energy to heal myself.
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Old Feb 23, 2005, 05:50 PM // 17:50   #196
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Default improvements/suggestions

Feb was my first GW experience.

I liked the pre-seared area. I thought the elementalist might've been a little hard to find, but not that bad.

1) inventory was tough. adding belts and bags was OK, but cumbersome. One suggestion (that I've never seen done) is to expand the inventory area when you add bags and belts, buy a number of rows. Make the backpack 8 colums, and 3 rows, then add a row for the belt, and 2 rows for each bag, for a total of 64 squares max. All items are part of your "inventory", but are all in one area, for salvage/identify, etc.

2) maps. The world is huge, and the signposts were confusing. I was told to find serenity temple, but spent hours finding out that it was nowhere nearby. I still don't know where it is If there was a general map, with regions/important landmarks, finding would have been easier, but the trip was supposed to be the fun.

3) make a dye vendor. Great way to spend cash without altering the game, and in Old Ascaron, most of the talk was 2 things... buying/selling colored dyes, and buying/selling crafting supplies. A vendor selling the supplies at outrageous prices (10 gold for a bolt of cloth), might've cut down on the latter, but possibly altering game mechanics.

4) I still had 2 quests left over from before the searing. quests should be wiped if there's no going back, it was annoying to keep seeing that I was solving the "party with another player" quest, for a signet.

my $0.02
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Old Feb 23, 2005, 06:31 PM // 18:31   #197
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I have a suggestion about quest items. I think that when a group searching for a quest item finds the item - mutiple copies should be dropped (1 for each person in the group that has the quest).

I was working with a friend in the pre-searing map and we both had the poison devourer spine quest. After killing it, it only dropped one spine tagged for my friend. I don't know if we both would've gotten credit if we walked to abbey to finish the quest (we just jumped there to save time but that breaks the group up).

A similar thing occured post-searing with the census quest. 4 people in the group with the quest and only 1 census found.

This game is supposed to be anti-grind - so making a group repeat the same quest over and over for each member is kinda annoying.
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Old Feb 23, 2005, 07:28 PM // 19:28   #198
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Quote:
Originally Posted by Ashram
I have a suggestion about quest items. I think that when a group searching for a quest item finds the item - mutiple copies should be dropped (1 for each person in the group that has the quest).
It doesn't? Ugh. That's one thing I dislike most about KALOnline. Over there the one who deals the most damage gets the drops whether it's loot or quest items. As a result not many people like to party over there. You'd think I'd like that being a solo player, BUT, it makes it harder to complete a quest when the quest item drop average is 1 per 8 to 10 kills, you need 40 of the item, and there are 10-20 people competing for the same mobs to finish the quest. That's when most of the nasty cursing and trash talk starts and KAL has an ASSASSIN mechanism whereby putting on a mask allows you to PK people without permission as opposed to dueling. ASSASSINs have started holding certain areas hostage as a result. Even if they don't PK, the nasty ones engage in KSing everything in site to try to drive you out.

I'll have to rethink that whole "I may break by solo career" thing if the rinse and repeat continues as you stated.

Ciarre
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Old Feb 23, 2005, 08:14 PM // 20:14   #199
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Guild: Knights of the Old Republic
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Cool ditto on the quest items

Quote:
Originally Posted by Ashram
I have a suggestion about quest items. I think that when a group searching for a quest item finds the item - mutiple copies should be dropped (1 for each person in the group that has the quest).

snip

This game is supposed to be anti-grind - so making a group repeat the same quest over and over for each member is kinda annoying.
[color=green]I absolutely agree to this one. The same exact thing happened to me. And when you had to run w/ the apple basket + not get killed URG!! It was hard enough the 1st time w/ 2 of us. then i had to repeat it again by myself.[/color]
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Old Feb 23, 2005, 08:55 PM // 20:55   #200
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Join Date: Feb 2005
Default Suggestions

Before any of my suggestions are made, I would like to congratulate and applaud all who have contributed to Guildwars. This game has a lot of promise.

I have only a few minor suggestions so far:
1. A one button toggle for turning the UI on and off would be nice for screenshots. Perhaps there is a function for this, but as far as I could tell you can only deselect one window at a time and not all the windows are deselectable (Group and Menu Button).

2. There should be a way to return to the character select screen without exiting all the way to the log-in screen.

3. I think it would be helpful to be able to move to a selected spot on the mini maps and world map (not instantaneously like world map town travel). Example: Clicking on a spot on your radar view or map starts the character walking towards selected destination.

4. I saw a post suggesting preset skill selections. I like this idea. You could have sets for particular PvP or PvE conditions.

Thank you for making a great game. I will be playing all future betas and hope to help you guys make Guildwars the best MMG!

Darky
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